#include "Game/Actor/AI/aiRemainsWindRoot.h" namespace uking::ai { RemainsWindRoot::RemainsWindRoot(const InitArg& arg) : RemainsRoot(arg) {} RemainsWindRoot::~RemainsWindRoot() = default; bool RemainsWindRoot::init_(sead::Heap* heap) { return RemainsRoot::init_(heap); } void RemainsWindRoot::enter_(ksys::act::ai::InlineParamPack* params) { RemainsRoot::enter_(params); } void RemainsWindRoot::leave_() { RemainsRoot::leave_(); } void RemainsWindRoot::loadParams_() { RemainsRoot::loadParams_(); } } // namespace uking::ai