#pragma once #include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RememberMesOneActorEnemyRoot : public EnemyRoot { SEAD_RTTI_OVERRIDE(RememberMesOneActorEnemyRoot, EnemyRoot) public: explicit RememberMesOneActorEnemyRoot(const InitArg& arg); ~RememberMesOneActorEnemyRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1d8 sead::SafeString mRememberKey_s{}; }; } // namespace uking::ai