#include "Game/Actor/AI/aiRemoteBomb.h" namespace uking::ai { RemoteBomb::RemoteBomb(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RemoteBomb::~RemoteBomb() = default; bool RemoteBomb::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RemoteBomb::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RemoteBomb::leave_() { ksys::act::ai::Ai::leave_(); } void RemoteBomb::loadParams_() { getStaticParam(&mWindRatio_s, "WindRatio"); getStaticParam(&mXLinkKey_s, "XLinkKey"); getAITreeVariable(&mIsIgniteCarriedBomb_a, "IsIgniteCarriedBomb"); } } // namespace uking::ai