#include "Game/Actor/AI/aiRestLifeSelect.h" namespace uking::ai { RestLifeSelect::RestLifeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RestLifeSelect::~RestLifeSelect() = default; bool RestLifeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RestLifeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RestLifeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void RestLifeSelect::loadParams_() { getStaticParam(&mLifeRatio_s, "LifeRatio"); getStaticParam(&mIsTrgOnly_s, "IsTrgOnly"); getStaticParam(&mIsEnter_s, "IsEnter"); } } // namespace uking::ai