#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RestreintTired : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(RestreintTired, ksys::act::ai::Ai) public: explicit RestreintTired(const InitArg& arg); ~RestreintTired() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x40 sead::Vector3f* mCentralPos_d{}; // aitree_variable at offset 0x48 bool* mIsTryingReturnRestreint_a{}; }; } // namespace uking::ai