#include "Game/Actor/AI/aiReturnFromReactionSelect.h" namespace uking::ai { ReturnFromReactionSelect::ReturnFromReactionSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ReturnFromReactionSelect::~ReturnFromReactionSelect() = default; bool ReturnFromReactionSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ReturnFromReactionSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ReturnFromReactionSelect::leave_() { ksys::act::ai::Ai::leave_(); } void ReturnFromReactionSelect::loadParams_() { getStaticParam(&mIsChangeToNormalByFinish_s, "IsChangeToNormalByFinish"); getStaticParam(&mIsEnableRetFromDamage_s, "IsEnableRetFromDamage"); getStaticParam(&mIsEnableRetFromGuard_s, "IsEnableRetFromGuard"); getStaticParam(&mIsEnableRetFromRebound_s, "IsEnableRetFromRebound"); } } // namespace uking::ai