#include "Game/Actor/AI/aiRodEnemyFindPlayer.h" namespace uking::ai { RodEnemyFindPlayer::RodEnemyFindPlayer(const InitArg& arg) : LandHumEnemyFindPlayer(arg) {} RodEnemyFindPlayer::~RodEnemyFindPlayer() = default; bool RodEnemyFindPlayer::init_(sead::Heap* heap) { return LandHumEnemyFindPlayer::init_(heap); } void RodEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { LandHumEnemyFindPlayer::enter_(params); } void RodEnemyFindPlayer::leave_() { LandHumEnemyFindPlayer::leave_(); } void RodEnemyFindPlayer::loadParams_() { LandHumEnemyFindPlayer::loadParams_(); getStaticParam(&mMagicPer_s, "MagicPer"); getStaticParam(&mMagicIntervalIntensity_s, "MagicIntervalIntensity"); getStaticParam(&mMagicCheckInterval_s, "MagicCheckInterval"); getStaticParam(&mRodWeaponIdx_s, "RodWeaponIdx"); getStaticParam(&mMagicAttackDir_s, "MagicAttackDir"); } } // namespace uking::ai