#pragma once #include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RodEnemyFindPlayer : public LandHumEnemyFindPlayer { SEAD_RTTI_OVERRIDE(RodEnemyFindPlayer, LandHumEnemyFindPlayer) public: explicit RodEnemyFindPlayer(const InitArg& arg); ~RodEnemyFindPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1e8 const int* mMagicPer_s{}; // static_param at offset 0x1f0 const int* mMagicCheckInterval_s{}; // static_param at offset 0x1f8 const int* mRodWeaponIdx_s{}; // static_param at offset 0x200 const float* mMagicAttackDir_s{}; // static_param at offset 0x208 const float* mMagicIntervalIntensity_s{}; }; } // namespace uking::ai