#include "Game/Actor/AI/aiRupeeRabbitNormal.h" namespace uking::ai { RupeeRabbitNormal::RupeeRabbitNormal(const InitArg& arg) : PreyNormal(arg) {} RupeeRabbitNormal::~RupeeRabbitNormal() = default; bool RupeeRabbitNormal::init_(sead::Heap* heap) { return PreyNormal::init_(heap); } void RupeeRabbitNormal::enter_(ksys::act::ai::InlineParamPack* params) { PreyNormal::enter_(params); } void RupeeRabbitNormal::leave_() { PreyNormal::leave_(); } void RupeeRabbitNormal::loadParams_() { PreyNormal::loadParams_(); getMapUnitParam(&mDeleteEndNushiTime_m, "DeleteEndNushiTime"); } } // namespace uking::ai