#include "Game/Actor/AI/aiSafeMoveAroundTarget.h" namespace uking::ai { SafeMoveAroundTarget::SafeMoveAroundTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SafeMoveAroundTarget::~SafeMoveAroundTarget() = default; bool SafeMoveAroundTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SafeMoveAroundTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SafeMoveAroundTarget::leave_() { ksys::act::ai::Ai::leave_(); } void SafeMoveAroundTarget::loadParams_() { getStaticParam(&mForceTurnTimeBase_s, "ForceTurnTimeBase"); getStaticParam(&mForceTurnTimeRand_s, "ForceTurnTimeRand"); getStaticParam(&mForceTurnStopTimeBase_s, "ForceTurnStopTimeBase"); getStaticParam(&mForceTurnStopTimeRand_s, "ForceTurnStopTimeRand"); getStaticParam(&mUpdateTargetPosTime_s, "UpdateTargetPosTime"); getStaticParam(&mUpdateNumCalc_s, "UpdateNumCalc"); getStaticParam(&mStartRange_s, "StartRange"); getStaticParam(&mEndRange_s, "EndRange"); getStaticParam(&mChangeRangeRate_s, "ChangeRangeRate"); getStaticParam(&mTargetOffsetDegree_s, "TargetOffsetDegree"); getStaticParam(&mLOSFailOffsetDegree_s, "LOSFailOffsetDegree"); getStaticParam(&mMinOffsetLength_s, "MinOffsetLength"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai