#include "Game/Actor/AI/aiSandfallWithSound.h" namespace uking::ai { SandfallWithSound::SandfallWithSound(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SandfallWithSound::~SandfallWithSound() = default; bool SandfallWithSound::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SandfallWithSound::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SandfallWithSound::leave_() { ksys::act::ai::Ai::leave_(); } void SandfallWithSound::loadParams_() {} } // namespace uking::ai