#include "Game/Actor/AI/aiSandwormAttackMove.h" namespace uking::ai { SandwormAttackMove::SandwormAttackMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SandwormAttackMove::~SandwormAttackMove() = default; bool SandwormAttackMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SandwormAttackMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SandwormAttackMove::leave_() { ksys::act::ai::Ai::leave_(); } void SandwormAttackMove::loadParams_() { getStaticParam(&mSecessionDist_s, "SecessionDist"); getStaticParam(&mAttackAngle_s, "AttackAngle"); getStaticParam(&mDamageAngle_s, "DamageAngle"); getStaticParam(&mLostDist_s, "LostDist"); getStaticParam(&mDamageBaseNode_s, "DamageBaseNode"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai