#include "Game/Actor/AI/aiSandwormBattle.h" namespace uking::ai { SandwormBattle::SandwormBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SandwormBattle::~SandwormBattle() = default; bool SandwormBattle::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SandwormBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SandwormBattle::leave_() { ksys::act::ai::Ai::leave_(); } void SandwormBattle::loadParams_() { getStaticParam(&mAttackAngle_s, "AttackAngle"); getStaticParam(&mAttackInterval_s, "AttackInterval"); getStaticParam(&mAttackIntervalRand_s, "AttackIntervalRand"); getStaticParam(&mBattleFailTimer_s, "BattleFailTimer"); } } // namespace uking::ai