#include "Game/Actor/AI/aiSandwormBlownOff.h" namespace uking::ai { SandwormBlownOff::SandwormBlownOff(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SandwormBlownOff::~SandwormBlownOff() = default; bool SandwormBlownOff::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SandwormBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SandwormBlownOff::leave_() { ksys::act::ai::Ai::leave_(); } void SandwormBlownOff::loadParams_() { getStaticParam(&mBlownOffTimer_s, "BlownOffTimer"); } } // namespace uking::ai