#include "Game/Actor/AI/aiSandwormCircleMoveTarget.h" namespace uking::ai { SandwormCircleMoveTarget::SandwormCircleMoveTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SandwormCircleMoveTarget::~SandwormCircleMoveTarget() = default; bool SandwormCircleMoveTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SandwormCircleMoveTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SandwormCircleMoveTarget::leave_() { ksys::act::ai::Ai::leave_(); } void SandwormCircleMoveTarget::loadParams_() { getStaticParam(&mDirection_s, "Direction"); getStaticParam(&mRadius_s, "Radius"); getStaticParam(&mRadiusMargin_s, "RadiusMargin"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mFrontCheckLength_s, "FrontCheckLength"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai