#include "Game/Actor/AI/aiSandwormLost.h" namespace uking::ai { SandwormLost::SandwormLost(const InitArg& arg) : EnemyLost(arg) {} SandwormLost::~SandwormLost() = default; bool SandwormLost::init_(sead::Heap* heap) { return EnemyLost::init_(heap); } void SandwormLost::enter_(ksys::act::ai::InlineParamPack* params) { EnemyLost::enter_(params); } void SandwormLost::leave_() { EnemyLost::leave_(); } void SandwormLost::loadParams_() { EnemyLost::loadParams_(); getStaticParam(&mDiveSandOffset_s, "DiveSandOffset"); } } // namespace uking::ai