#include "Game/Actor/AI/aiSandwormRRoot.h" namespace uking::ai { SandwormRRoot::SandwormRRoot(const InitArg& arg) : EnemyRoot(arg) {} SandwormRRoot::~SandwormRRoot() = default; bool SandwormRRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void SandwormRRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void SandwormRRoot::leave_() { EnemyRoot::leave_(); } void SandwormRRoot::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mSandOffset_s, "SandOffset"); getStaticParam(&mWeakPointDamageRate_s, "WeakPointDamageRate"); getStaticParam(&mWeakChimicalDamageRate_s, "WeakChimicalDamageRate"); } } // namespace uking::ai