#include "Game/Actor/AI/aiSandwormRoot.h" namespace uking::ai { SandwormRoot::SandwormRoot(const InitArg& arg) : EnemyRoot(arg) {} SandwormRoot::~SandwormRoot() = default; bool SandwormRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void SandwormRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void SandwormRoot::leave_() { EnemyRoot::leave_(); } void SandwormRoot::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mSandOffset_s, "SandOffset"); getStaticParam(&mWeakPointDamageRate_s, "WeakPointDamageRate"); } } // namespace uking::ai