#pragma once #include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SandwormRoot : public EnemyRoot { SEAD_RTTI_OVERRIDE(SandwormRoot, EnemyRoot) public: explicit SandwormRoot(const InitArg& arg); ~SandwormRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1d8 const float* mSandOffset_s{}; // static_param at offset 0x1e0 const float* mWeakPointDamageRate_s{}; }; } // namespace uking::ai