#include "Game/Actor/AI/aiSelfXRotSelector.h" namespace uking::ai { SelfXRotSelector::SelfXRotSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SelfXRotSelector::~SelfXRotSelector() = default; bool SelfXRotSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SelfXRotSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SelfXRotSelector::leave_() { ksys::act::ai::Ai::leave_(); } void SelfXRotSelector::loadParams_() { getStaticParam(&mAngle_s, "Angle"); } } // namespace uking::ai