#include "Game/Actor/AI/aiSeqAnimalAttack.h" namespace uking::ai { SeqAnimalAttack::SeqAnimalAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqAnimalAttack::~SeqAnimalAttack() = default; bool SeqAnimalAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqAnimalAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqAnimalAttack::leave_() { ksys::act::ai::Ai::leave_(); } void SeqAnimalAttack::loadParams_() { getStaticParam(&mIsUseAfterAttackState_s, "IsUseAfterAttackState"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai