#include "Game/Actor/AI/aiSeqAtHitAction.h" namespace uking::ai { SeqAtHitAction::SeqAtHitAction(const InitArg& arg) : SeqTwoAction(arg) {} SeqAtHitAction::~SeqAtHitAction() = default; bool SeqAtHitAction::init_(sead::Heap* heap) { return SeqTwoAction::init_(heap); } void SeqAtHitAction::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void SeqAtHitAction::leave_() { SeqTwoAction::leave_(); } void SeqAtHitAction::loadParams_() { SeqTwoAction::loadParams_(); } } // namespace uking::ai