#pragma once #include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SeqCloseDistTwoAction : public SeqTwoAction { SEAD_RTTI_OVERRIDE(SeqCloseDistTwoAction, SeqTwoAction) public: explicit SeqCloseDistTwoAction(const InitArg& arg); ~SeqCloseDistTwoAction() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x50 const int* mWeaponIdx_s{}; // static_param at offset 0x58 const float* mCloseDist_s{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai