#include "Game/Actor/AI/aiSeqDynamicTimeredTwoAction.h" namespace uking::ai { SeqDynamicTimeredTwoAction::SeqDynamicTimeredTwoAction(const InitArg& arg) : SeqTimeredTwoAction(arg) {} SeqDynamicTimeredTwoAction::~SeqDynamicTimeredTwoAction() = default; void SeqDynamicTimeredTwoAction::loadParams_() { SeqTimeredTwoAction::loadParams_(); getDynamicParam(&mDynFirstActionTime_d, "DynFirstActionTime"); getDynamicParam(&mDynSecondActionTime_d, "DynSecondActionTime"); getDynamicParam(&mDynAllActionTime_d, "DynAllActionTime"); } } // namespace uking::ai