#pragma once #include "Game/Actor/AI/aiSeqTimeredTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SeqDynamicTimeredTwoAction : public SeqTimeredTwoAction { SEAD_RTTI_OVERRIDE(SeqDynamicTimeredTwoAction, SeqTimeredTwoAction) public: explicit SeqDynamicTimeredTwoAction(const InitArg& arg); ~SeqDynamicTimeredTwoAction() override; void loadParams_() override; protected: // dynamic_param at offset 0x70 int* mDynFirstActionTime_d{}; // dynamic_param at offset 0x78 int* mDynSecondActionTime_d{}; // dynamic_param at offset 0x80 int* mDynAllActionTime_d{}; }; } // namespace uking::ai