#include "Game/Actor/AI/aiSeqFirstPointTwo.h" namespace uking::ai { SeqFirstPointTwo::SeqFirstPointTwo(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqFirstPointTwo::~SeqFirstPointTwo() = default; bool SeqFirstPointTwo::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqFirstPointTwo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqFirstPointTwo::leave_() { ksys::act::ai::Ai::leave_(); } void SeqFirstPointTwo::loadParams_() { getStaticParam(&mIsFinishedByFailAction_s, "IsFinishedByFailAction"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai