#include "Game/Actor/AI/aiSeqGroundHit.h" namespace uking::ai { SeqGroundHit::SeqGroundHit(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqGroundHit::~SeqGroundHit() = default; bool SeqGroundHit::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqGroundHit::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqGroundHit::leave_() { ksys::act::ai::Ai::leave_(); } void SeqGroundHit::loadParams_() { getStaticParam(&mCheckType_s, "CheckType"); getStaticParam(&mIsCheckChangeable_s, "IsCheckChangeable"); getStaticParam(&mIsNoHitEnd_s, "IsNoHitEnd"); } } // namespace uking::ai