#include "Game/Actor/AI/aiSeqGroundHitAssassinBoss.h" namespace uking::ai { SeqGroundHitAssassinBoss::SeqGroundHitAssassinBoss(const InitArg& arg) : SeqGroundHit(arg) {} SeqGroundHitAssassinBoss::~SeqGroundHitAssassinBoss() = default; bool SeqGroundHitAssassinBoss::init_(sead::Heap* heap) { return SeqGroundHit::init_(heap); } void SeqGroundHitAssassinBoss::enter_(ksys::act::ai::InlineParamPack* params) { SeqGroundHit::enter_(params); } void SeqGroundHitAssassinBoss::leave_() { SeqGroundHit::leave_(); } void SeqGroundHitAssassinBoss::loadParams_() { SeqGroundHit::loadParams_(); } } // namespace uking::ai