#include "Game/Actor/AI/aiSeqIfElseAction.h" namespace uking::ai { SeqIfElseAction::SeqIfElseAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqIfElseAction::~SeqIfElseAction() = default; bool SeqIfElseAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqIfElseAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqIfElseAction::leave_() { ksys::act::ai::Ai::leave_(); } void SeqIfElseAction::loadParams_() { getStaticParam(&mFailType_s, "FailType"); } } // namespace uking::ai