#include "Game/Actor/AI/aiSeqIfFailAction.h" namespace uking::ai { SeqIfFailAction::SeqIfFailAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqIfFailAction::~SeqIfFailAction() = default; bool SeqIfFailAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqIfFailAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqIfFailAction::leave_() { ksys::act::ai::Ai::leave_(); } void SeqIfFailAction::loadParams_() { getStaticParam(&mIsEndChangeable_s, "IsEndChangeable"); } } // namespace uking::ai