#include "Game/Actor/AI/aiSeqNextMessage.h" namespace uking::ai { SeqNextMessage::SeqNextMessage(const InitArg& arg) : SeqTwoAction(arg) {} SeqNextMessage::~SeqNextMessage() = default; bool SeqNextMessage::init_(sead::Heap* heap) { return SeqTwoAction::init_(heap); } void SeqNextMessage::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void SeqNextMessage::leave_() { SeqTwoAction::leave_(); } void SeqNextMessage::loadParams_() { SeqTwoAction::loadParams_(); getStaticParam(&mDelayTimeMax_s, "DelayTimeMax"); } } // namespace uking::ai