#include "Game/Actor/AI/aiSeqOctarockAttack.h" namespace uking::ai { SeqOctarockAttack::SeqOctarockAttack(const InitArg& arg) : SeqThreeAction(arg) {} SeqOctarockAttack::~SeqOctarockAttack() = default; bool SeqOctarockAttack::init_(sead::Heap* heap) { return SeqThreeAction::init_(heap); } void SeqOctarockAttack::enter_(ksys::act::ai::InlineParamPack* params) { SeqThreeAction::enter_(params); } void SeqOctarockAttack::leave_() { SeqThreeAction::leave_(); } void SeqOctarockAttack::loadParams_() { SeqThreeAction::loadParams_(); } } // namespace uking::ai