#include "Game/Actor/AI/aiSeqOctarockWigReaction.h" namespace uking::ai { SeqOctarockWigReaction::SeqOctarockWigReaction(const InitArg& arg) : SeqThreeAction(arg) {} SeqOctarockWigReaction::~SeqOctarockWigReaction() = default; bool SeqOctarockWigReaction::init_(sead::Heap* heap) { return SeqThreeAction::init_(heap); } void SeqOctarockWigReaction::enter_(ksys::act::ai::InlineParamPack* params) { SeqThreeAction::enter_(params); } void SeqOctarockWigReaction::leave_() { SeqThreeAction::leave_(); } void SeqOctarockWigReaction::loadParams_() { SeqThreeAction::loadParams_(); } } // namespace uking::ai