#include "Game/Actor/AI/aiSeqPredictOctarockAttack.h" namespace uking::ai { SeqPredictOctarockAttack::SeqPredictOctarockAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqPredictOctarockAttack::~SeqPredictOctarockAttack() = default; bool SeqPredictOctarockAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqPredictOctarockAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqPredictOctarockAttack::leave_() { ksys::act::ai::Ai::leave_(); } void SeqPredictOctarockAttack::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetVel_d, "TargetVel"); } } // namespace uking::ai