#pragma once #include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SeqPursuit : public SeqTwoAction { SEAD_RTTI_OVERRIDE(SeqPursuit, SeqTwoAction) public: explicit SeqPursuit(const InitArg& arg); ~SeqPursuit() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x50 const int* mPursuitPer_s{}; // static_param at offset 0x58 const int* mWeaponIdx_s{}; // static_param at offset 0x60 const float* mPursuitDist_s{}; // static_param at offset 0x68 const bool* mIsEndPursuit_s{}; // static_param at offset 0x70 const bool* mIsGuardNoPursuit_s{}; }; } // namespace uking::ai