#include "Game/Actor/AI/aiSeqTargetTwoAction.h" namespace uking::ai { SeqTargetTwoAction::SeqTargetTwoAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void SeqTargetTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqTargetTwoAction::loadParams_() { getStaticParam(&mIsFinishedByFailAction_s, "IsFinishedByFailAction"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai