#include "Game/Actor/AI/aiSeqThreeAction.h" namespace uking::ai { SeqThreeAction::SeqThreeAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqThreeAction::~SeqThreeAction() = default; bool SeqThreeAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqThreeAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqThreeAction::leave_() { ksys::act::ai::Ai::leave_(); } void SeqThreeAction::loadParams_() { getStaticParam(&mIsFinishedByFailAction_s, "IsFinishedByFailAction"); getStaticParam(&mIsEndChangeable_s, "IsEndChangeable"); getStaticParam(&mIsNoChangeable_s, "IsNoChangeable"); } } // namespace uking::ai