#include "Game/Actor/AI/aiSeqTimeredAction.h" namespace uking::ai { SeqTimeredAction::SeqTimeredAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqTimeredAction::~SeqTimeredAction() = default; bool SeqTimeredAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqTimeredAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqTimeredAction::leave_() { ksys::act::ai::Ai::leave_(); } void SeqTimeredAction::loadParams_() { getStaticParam(&mActionTime_s, "ActionTime"); } } // namespace uking::ai