#include "Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.h" namespace uking::ai { SeqTimeredPlusRandomTwoAction::SeqTimeredPlusRandomTwoAction(const InitArg& arg) : SeqTimeredTwoAction(arg) {} SeqTimeredPlusRandomTwoAction::~SeqTimeredPlusRandomTwoAction() = default; bool SeqTimeredPlusRandomTwoAction::init_(sead::Heap* heap) { return SeqTimeredTwoAction::init_(heap); } void SeqTimeredPlusRandomTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { SeqTimeredTwoAction::enter_(params); } void SeqTimeredPlusRandomTwoAction::leave_() { SeqTimeredTwoAction::leave_(); } void SeqTimeredPlusRandomTwoAction::loadParams_() { SeqTimeredTwoAction::loadParams_(); getStaticParam(&mFirstActionRandMax_s, "FirstActionRandMax"); getStaticParam(&mSecondActionRandMax_s, "SecondActionRandMax"); } } // namespace uking::ai