#pragma once #include "Game/Actor/AI/aiSeqTimeredTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SeqTimeredPlusRandomTwoAction : public SeqTimeredTwoAction { SEAD_RTTI_OVERRIDE(SeqTimeredPlusRandomTwoAction, SeqTimeredTwoAction) public: explicit SeqTimeredPlusRandomTwoAction(const InitArg& arg); ~SeqTimeredPlusRandomTwoAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x70 const int* mFirstActionRandMax_s{}; // static_param at offset 0x78 const int* mSecondActionRandMax_s{}; }; } // namespace uking::ai