#include "Game/Actor/AI/aiSeqTimeredTwoAction.h" namespace uking::ai { SeqTimeredTwoAction::SeqTimeredTwoAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqTimeredTwoAction::~SeqTimeredTwoAction() = default; bool SeqTimeredTwoAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqTimeredTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqTimeredTwoAction::leave_() { ksys::act::ai::Ai::leave_(); } void SeqTimeredTwoAction::loadParams_() { getStaticParam(&mFirstActionTime_s, "FirstActionTime"); getStaticParam(&mSecondActionTime_s, "SecondActionTime"); getStaticParam(&mAllActionTime_s, "AllActionTime"); } } // namespace uking::ai