#include "Game/Actor/AI/aiSeqTrgPartsNotice.h" namespace uking::ai { SeqTrgPartsNotice::SeqTrgPartsNotice(const InitArg& arg) : SeqTwoAction(arg) {} SeqTrgPartsNotice::~SeqTrgPartsNotice() = default; bool SeqTrgPartsNotice::init_(sead::Heap* heap) { return SeqTwoAction::init_(heap); } void SeqTrgPartsNotice::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void SeqTrgPartsNotice::leave_() { SeqTwoAction::leave_(); } void SeqTrgPartsNotice::loadParams_() { SeqTwoAction::loadParams_(); getStaticParam(&mPartsName_s, "PartsName"); getStaticParam(&mIsFinishByNoNoticeActionEnd_s, "IsFinishByNoNoticeActionEnd"); } } // namespace uking::ai