#pragma once #include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SeqTrgPartsNotice : public SeqTwoAction { SEAD_RTTI_OVERRIDE(SeqTrgPartsNotice, SeqTwoAction) public: explicit SeqTrgPartsNotice(const InitArg& arg); ~SeqTrgPartsNotice() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x50 const bool* mIsFinishByNoNoticeActionEnd_s{}; // static_param at offset 0x58 sead::SafeString mPartsName_s{}; }; } // namespace uking::ai