#include "Game/Actor/AI/aiSeqTwoAction.h" namespace uking::ai { SeqTwoAction::SeqTwoAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void SeqTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqTwoAction::loadParams_() { getStaticParam(&mIsFinishedByFailAction_s, "IsFinishedByFailAction"); getStaticParam(&mIsEndChangeable_s, "IsEndChangeable"); getStaticParam(&mIsNoChangeable_s, "IsNoChangeable"); } } // namespace uking::ai