#include "Game/Actor/AI/aiSeqTwoLineReachableTargetAction.h" namespace uking::ai { SeqTwoLineReachableTargetAction::SeqTwoLineReachableTargetAction(const InitArg& arg) : SeqTwoLineReachableTarget(arg) {} SeqTwoLineReachableTargetAction::~SeqTwoLineReachableTargetAction() = default; bool SeqTwoLineReachableTargetAction::init_(sead::Heap* heap) { return SeqTwoLineReachableTarget::init_(heap); } void SeqTwoLineReachableTargetAction::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoLineReachableTarget::enter_(params); } void SeqTwoLineReachableTargetAction::leave_() { SeqTwoLineReachableTarget::leave_(); } void SeqTwoLineReachableTargetAction::loadParams_() { SeqTwoLineReachableTarget::loadParams_(); } } // namespace uking::ai