#include "Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.h" namespace uking::ai { SeqTwoWeakPointOnFirstDo::SeqTwoWeakPointOnFirstDo(const InitArg& arg) : SeqTwoAction(arg) {} SeqTwoWeakPointOnFirstDo::~SeqTwoWeakPointOnFirstDo() = default; bool SeqTwoWeakPointOnFirstDo::init_(sead::Heap* heap) { return SeqTwoAction::init_(heap); } void SeqTwoWeakPointOnFirstDo::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void SeqTwoWeakPointOnFirstDo::leave_() { SeqTwoAction::leave_(); } void SeqTwoWeakPointOnFirstDo::loadParams_() { SeqTwoAction::loadParams_(); getAITreeVariable(&mIsWeakPointAppearMode_a, "IsWeakPointAppearMode"); } } // namespace uking::ai