#include "Game/Actor/AI/aiSetTargetPosForFlyThroughMove.h" namespace uking::ai { SetTargetPosForFlyThroughMove::SetTargetPosForFlyThroughMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SetTargetPosForFlyThroughMove::~SetTargetPosForFlyThroughMove() = default; bool SetTargetPosForFlyThroughMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SetTargetPosForFlyThroughMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SetTargetPosForFlyThroughMove::leave_() { ksys::act::ai::Ai::leave_(); } void SetTargetPosForFlyThroughMove::loadParams_() { getStaticParam(&mTargetPosFixDist_s, "TargetPosFixDist"); getStaticParam(&mThroughDist_s, "ThroughDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai