#include "Game/Actor/AI/aiSetTargetPosToPlayer.h" namespace uking::ai { SetTargetPosToPlayer::SetTargetPosToPlayer(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SetTargetPosToPlayer::~SetTargetPosToPlayer() = default; bool SetTargetPosToPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SetTargetPosToPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SetTargetPosToPlayer::leave_() { ksys::act::ai::Ai::leave_(); } void SetTargetPosToPlayer::loadParams_() { getStaticParam(&mUpdateTargetInterval_s, "UpdateTargetInterval"); getStaticParam(&mMaxUpdateNum_s, "MaxUpdateNum"); getStaticParam(&mAddLength_s, "AddLength"); getStaticParam(&mHeightOffset_s, "HeightOffset"); getStaticParam(&mRandRange_s, "RandRange"); getStaticParam(&mRandRate_s, "RandRate"); } } // namespace uking::ai