#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SetTargetPosToPlayer : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(SetTargetPosToPlayer, ksys::act::ai::Ai) public: explicit SetTargetPosToPlayer(const InitArg& arg); ~SetTargetPosToPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mUpdateTargetInterval_s{}; // static_param at offset 0x40 const int* mMaxUpdateNum_s{}; // static_param at offset 0x48 const float* mAddLength_s{}; // static_param at offset 0x50 const float* mHeightOffset_s{}; // static_param at offset 0x58 const float* mRandRange_s{}; // static_param at offset 0x60 const float* mRandRate_s{}; }; } // namespace uking::ai