#include "Game/Actor/AI/aiShootingEnemyBattle.h" namespace uking::ai { ShootingEnemyBattle::ShootingEnemyBattle(const InitArg& arg) : EnemyBattle(arg) {} ShootingEnemyBattle::~ShootingEnemyBattle() = default; bool ShootingEnemyBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void ShootingEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void ShootingEnemyBattle::leave_() { EnemyBattle::leave_(); } void ShootingEnemyBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mOutScreenAttackNum_s, "OutScreenAttackNum"); getStaticParam(&mOutScreenDist_s, "OutScreenDist"); getStaticParam(&mOutScrnAtkOffset_s, "OutScrnAtkOffset"); getStaticParam(&mOutScrnAtkOffsetY_s, "OutScrnAtkOffsetY"); } } // namespace uking::ai